android - Creating RoundImageView causes NullPointerException -


i want create roundedimageview imageview used in app. creating custom view that.

below xml file , source code custom imageview.

<linearlayout         android:layout_width="fill_parent"         android:layout_height="wrap_content"         android:layout_torightof="@id/deletecalllog"         android:orientation="horizontal" >          <relativelayout             android:layout_width="wrap_content"             android:layout_height="wrap_content"             android:layout_gravity="center_vertical"             android:layout_margin="4dip" >              <com.nimbuzz.ui.roundedimageview                 android:id="@+id/avatarimage"                 android:layout_width="48dip"                 android:layout_height="48dip"                 android:layout_centerhorizontal="true"                 android:src="@drawable/default_avatar" />              <imageview                 android:id="@+id/subcalltypeicon"                 android:layout_width="wrap_content"                 android:layout_height="wrap_content"                 android:layout_alignbottom="@id/avatarimage"                 android:layout_alignright="@id/avatarimage"                 android:visibility="gone" />         </relativelayout> </linearlayout> 

line: bitmap bitmap = b.copy(config.argb_8888, true); causing nullpointerexception. does'nt happens . on screens code works.

roundedimageview.java:

public class roundedimageview extends imageview {

public roundedimageview(context context) {     super(context); }  public roundedimageview(context context, attributeset attrs) {     super(context, attrs); }  public roundedimageview(context context, attributeset attrs, int     defstyle) {     super(context, attrs, defstyle); }  @override protected void ondraw(canvas canvas)  {       drawable drawable = getdrawable();      if (drawable == null) {         return;     }      if (getwidth() == 0 || getheight() == 0) {         return;     }     bitmap b = ((bitmapdrawable)drawable).getbitmap();     bitmap bitmap = b.copy(config.argb_8888, true);      int w = getwidth(), h = getheight();      bitmap roundbitmap = getcroppedbitmap(b, w);     canvas.drawbitmap(roundbitmap, 0, 0, null);  }  public static bitmap getcroppedbitmap(bitmap bmp, int radius) {     bitmap sbmp;      if (bmp.getwidth() != radius || bmp.getheight() != radius) {         float smallest = math.min(bmp.getwidth(), bmp.getheight());         float factor = smallest / radius;         sbmp = bitmap.createscaledbitmap(bmp, (int)(bmp.getwidth() /     factor), (int)(bmp.getheight() / factor), false);     } else {         sbmp = bmp;     }      bitmap output = bitmap.createbitmap(radius, radius,             config.argb_8888);     canvas canvas = new canvas(output);      final int color = 0xffa19774;     final paint paint = new paint();     final rect rect = new rect(0, 0, radius, radius);      paint.setantialias(true);     paint.setfilterbitmap(true);     paint.setdither(true);     canvas.drawargb(0, 0, 0, 0);     paint.setcolor(color.parsecolor("#bab399"));     canvas.drawcircle(radius / 2 + 0.7f,             radius / 2 + 0.7f, radius / 2 + 0.1f, paint);     paint.setxfermode(new porterduffxfermode(mode.src_in));     canvas.drawbitmap(sbmp, rect, rect, paint);      return output;     }  } 

try o create own imageview , directly set bitmap or resource in imageview..   import android.annotation.suppresslint; import android.content.context; import android.graphics.canvas; import android.graphics.path; import android.graphics.rectf; import android.util.attributeset; import android.widget.imageview;  @suppresslint("drawallocation") public class roundedcornerimageview extends imageview {     public roundedcornerimageview(context context) {         super(context);     }      public roundedcornerimageview(context context, attributeset attrs) {         super(context, attrs);     }      public roundedcornerimageview(context context, attributeset attrs,             int defstyle) {         super(context, attrs, defstyle);     }      @override     protected void ondraw(canvas canvas) {          float radius = 90.0f; // angle of round corners          path clippath = new path();          rectf rect = new rectf(0, 0, this.getwidth(), this.getheight());          clippath.addroundrect(rect, radius, radius, path.direction.cw);          canvas.clippath(clippath);           super.ondraw(canvas);      }  } 

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