c# - protocol for game server that has login(DB IO) service and realtime -
i'm new client-server architecture , i'm quite confused this. i'm trying make game unity requires login , realtime. gaming part, thinking tcp/ip protocol because it's turn-base game. 1 should use login part? should sue tcp login too? think wasting keep listening thread client login process. i've used http connection login process , doesn't require thread because responses i'm not sure if tcp protocol too.
i'm trying program whole thing in c# without using frameworks or middlewares.
if new client-server architecture, i'd highly suggest use unity package tnet though that's not original plan.
network programming difficult task , you'll save lot of time using that's works fine.
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