Libgdx and Box2DLights - too bright + colors grayed out -
i'm writing game libgdx , box2dlights lighting.
the first problem when lights overlap each other. have directional light on sun , point light on character. when overlap output color way bright. tried changing colors of lights lowering these makes lights useless when there's 1 light(too dark).
my second problem colors bit grayed out(see on screen).
image showing problems - first screen bright, second 1 light(grayed out), , third without lights(this how colors should look).
any ideas how overcome these problems?
problem solved
i asked friend , it's setting diffuse lighting in rayhandler this:
rayhandler.usediffuselight(true); everything works now.
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