c++ - Defining interface of abstract class in shared library -


say have abstract base class defined so:

interface.hpp

#ifndef interface_hpp #define interface_hpp 1  class interface{     public:         virtual void func() = 0; };  #endif // interface_hpp 

then compile translation unit test.cpp shared object test.so:

test.cpp

#include "interface.hpp" #include <iostream>  class test_interface: public interface{     public:         void func(){std::cout << "test_interface::func() called\n";} };  extern "c" interface &get_interface(){     static test_interface test;     return test; } 

if open shared object in executable , try call get_interface this:

#include <dlfcn.h> #include "interface.hpp"  int main(){     void *handle = dlopen("test.so", rtld_lazy);     void *func = dlsym(handle, "get_interface");      interface &i = reinterpret_cast<interface &(*)()>(func)();     i.func(); // print "test_interface::func() called"      dlclose(handle); } 

(just pretend did error checking)

is behaviour defined? or stepping on own toes assuming work?

keep in mind ever using clang , gcc

one gotcha want protected: ~interface() discourage clients deleting interface.

a second, practical issue if modify interface, remember add methods @ end of class only, , not add new virtual overrides (functions same name). (in practice, have seen overrides clustered together, if not clustered in header file).

if want more single interface (say, interface inherits 2 other interfaces), use virtual inheritance. adding new virtual parents after fact has in experience proved problematic well.

none of defined c++ standard, agnostic on subject of binary interfaces , run time loading of code. however, above experience using similar technique (admittedly, pointers instead of references, , using msvc instead of gcc/clang).

you have keep track of abi on compilers use. if pass std structures on such interface, aware change layout (std::string in gcc going reference counted not, example, or std::list getting o(1) size), , not layout-compatible between compilers (well, standard libraries, different compilers tend use different ones default).


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